LC: Shrouded Isles

Session 27-
And Then She Went Apeshit

Session 27

Mithral Plate for Pree
Immovable Rods for Avram
Gloves Swimming for Avram
Belt Dwarven for Avram
Bracers Lesser Defence for Bea
6 Potions Healing (held by Pree)
2 Potions Greater Healing (held by Pree)
Kitten Mittens of the Zephyr for Bentley
Cloak of Elvenkind for Pree
Cloak of Elvenkind for Bea
Amulet of Proof Against Divination for Avram

40 Javelins were bought by Pree for Rhongar
Bea and Cole fought about the deck of cards…again

Can’t stay at Molly’s bc she’s renovating

Cole scryed for Cutty (focusing with Crimson Prism and hugging Bentley who is holding the ruins key and Elgin’s Journal in his mouth)

Cutty is at campsite with Lielle
Lielle is talking about how to “get in” and talk to “him” why would he walk away from everything to help us (talking about Gaelenor?) he doesn’t know about the truce or doesn’t care
Hear a rustling further from campsite Cutty goes off into underbrush and approaches 2 legged creature stumbling slowly through forest Cutty attacks it with axe, strikes it down, drags it off path and into ditch, returns to campsite says patrols are getting closer and they have to move
Lielle “Why don’t we just go to the door and knock?”

We rent a wagon and start off towards Port of Rowan. Traveling to Port Rowan, Bea learns Fireball. We get attacked by gerblins.

Pree hits a goblin with acid and it makes him real angry

Things were going pretty rough, Bentley went down, then Avram turned Pree into a giant ape who smashed’em up good

Session 26
The Party Goes Shopping

Session 26
Last time on SHROUDED ISLES… Princess and fam fled. Babcock is in charge (#gagindeed), but we feared him up good and he gave us 5000GP and free range. The dumbwaiters were freed and all left, including those manning the western castles. The Cloud Knights were said to have gone to the Mists, which might explain why we can’t contact them. The “shrine” room The Garage with the Elf Farwynn statue (with the ears that open a secret room in which we stored the Big Orb which refreshes the Shroud) is now our Castle Rowan HQ. We moved beds in there. Bea

Beholder Forensics
Pree got 3 beakers of beholder goo and 1 beholder eyestalks
Bea got 5 beakers of beholder goo and a metal panel

The Plan
Head west to the Three Sons (maybe find out more about the dumbwaiter deserters)
Head north to the port that will take us to the Mists
Go to the Mists and look for the Cloud Knights (and y’all BE COOL OKAY)
Potential allies in the Orc raiders from Magduin Isle?

Pree’s streetname for Cole: COLE’D AS ICE

Let’s Go to the Mall. Today.
Should we spend that 5000GP?
Pree and Rhongar go to the bank. Dave the Old Elf Banker is over it. 25PP and 2500GP. 460GP for the gems.
Shopping List

  • javelins for Rhongar (because he needs a ranged Strength option)
  • Magical items to boost our fighting expertise
  • Mithral Breastplate 450gp
  • Cloak of Elvenkind

Gantt showed up and told us that Furk was arrested for stealing from the bank. Fuck that guy.
Avram is trying to use magic to hide the magical fake promissory note. It doesn’t go well. Bea fakes the bank teller out, a little. Overall their ruse doesn’t work…

Pree steals a map from the back pocket of a bougie tourist.

Went shopping at Quinn’s Quirious Qoddities. Met Arlington Sidwell. So. Much. Haggling.

“Where’s your sense of adventure, Cole?! What are we on right now?!”

Arlington Sidwell’s Inventory:
ALCHEMY JUG (uncommon) – 200gp
ARROW-CATCHING SHIELD (rare, attunement) – 750gp
BAG OF BEANS (rare) – 500gp
BELT OF DWARVENKIND (rare, attunement) – 1200gp
BOOTS OF LEVITATION (rare) – 600gp
BRACERS OF LESSER DEFENSE (uncommon, attunement, +1 AC) – 250gp
CIRCLET OF BLASTING (uncommon) – 300gp
CLOAK OF ELVENKIND (uncommon, attunement) 2x – 400gp
DUST OF DISAPPEARANCE (uncommon) – 200 gp
GLOVES OF SWIMMING AND CLIMBING (uncommon, attunement) – 115gp
IMMOVABLE ROD (uncommon) 2x – 250gp
MITHRAL BREASTPLATE (uncommon) – 450gp
OIL OF SLIPPERINESS (uncommon) 3x – 200gp
POTION OF CLIMBING (common) 5x – 50gp
POTION OF GROWTH (uncommon) 2x – 200gp
POTION OF HEALING (common) 6x – 40gp
POTION OF GREATER HEALING (uncommon) 2x – 120gp
ROBE OF USEFUL ITEMS (uncommon) – 500gp
WAND OF MAGIC DETECTION (uncommon) – 300gp
RING OF TELEKINESIS (very rare, attunement) – 5000gp
DWARVEN THROWER (very rare, attunement by a dwarf) – 5000gp
HORSESHOES OF A ZEPHYR (very rare) – 6000gp
DECK OF MANY THINGS (legendary) – 10000 gp

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